Wild Card (video game)

The player takes on the role of a protagonist going through a series of freely-available scenarios, building the world based on character interactions.

The main artist was Akihiko Yoshida, while the music was scored by Kenji Ito in one of his last projects before going freelance.

Selling 40,000 copies, the game met with a mixed reaction from critics, noting its experimental nature while praising the artwork.

[4] From that point, the player is tasked with guiding the narrative based on a selection of up to one hundred "scenario cards", progressing the game in a non-linear style.

[8] In 1999, Final Fantasy developer and publisher Square partnered with Bandai to produce games for the WonderSwan portable console.

[12] He acted as the game's designer, Kazuhisa Murakami was programmer, while Shinji Hashimoto and Hiroshi Yamaji co-produced.

[15] The in-game illustrations and graphics were handled by a large team including Nobuyuki Ikeda, Kiyofumi Kato, Tonny Waiman Koo, and Toshiaki Matsumoto.

[23] In a preview for The Gaming Intelligence Agency, Clifford Chao positively compared Wild Card to the earlier Arcana (1992), noting its unusual card-based presentation and art style.

All gameplay in Wild Card is presented using static artwork and cards.