The sixth edition, published in 1993, featured a new larger blue box, new cover and token art by Phil Morrissey, and updated rules.
Each player begins the game with fifteen life points that can be lost in a variety of ways.
[8] A player wins by either In April 1990, Ken Rolston of Dragon magazine called the first edition "a cheap-and-cheerful" game with "fairly primitive components".
He liked the "fast, interesting play with lots of action and entertainment", and concluded that "It's an ideal game for killing an idle hour.
"[9] In January 1993, Lester Smith of Dragon magazine liked the fifth edition of the game published by Chessex in 1993.
His only criticism was of the cards, which he thought were of poor quality and therefore unlikely to stand up to repeated play, saying "the game strikes me as just a bit pricey, considering its components.
"[8] In December 1993, Allen Varney of Dragon magazine reviewed the Chessex's fifth edition, saying, "It's a kick, it's a hoot, it's a blast!
... Creative, savvy, elegant in its way, and utterly fearless in inventing bizarre effects, the game achieves a goofy charm.
John Wick called Wiz-War "an exercise in cutthroat strategy" and "a damn funny game that will make you cry.