Team-oriented players can successfully advance through the game by standing back-to-back (such as in a corner) and firing at anything that comes towards them.
As long as a player has at least one life in reserve, a backup Worrior is displayed in a small sealed cubbyhole at the corresponding bottom corner of the dungeon.
When the current Worrior is killed, the cubbyhole opens and the player has 10 seconds to move the backup into play before automatically being forced in.
The various monsters include the following: Both Garwors and Thorwors have the ability to turn invisible at times, but will always appear on the radar.
From the second dungeon on, after the last Thorwor is killed, a Worluk will appear and try to escape through one of the side doors.
The level ends when the Worluk either escapes or is killed; in the latter case, all point values for the next dungeon are doubled.
After a few seconds the Wizard will disappear and teleport across the dungeon, gradually approaching a Worrior.
A player who survives any Pit level without losing a life earns the title of "Worlord Supreme".
[6] Video magazine's 1982 Guide to Electronic Games agreed, calling it "a near-perfect translation" of the arcade original.