Wizards & Warriors (2000 video game)

[5] Bradley initially reported the game would have a system that allowed players to choose between real-time and turn-based combat, though this was later abandoned.

[3] Andrew Seyoon Park of GameSpot wrote that the game seems to be unimpressive at first, perhaps because of its long development, but provides "many hours of exploration and character building".

"[17] Jonathan Houghton of The Adrenaline Vault likened it to EverQuest, saying that the game's unoriginal storyline is compensated for by its depth and longevity.

"[15] Doug Trueman of NextGen wrote, "What might have been a decent RPG a couple of years ago can't compete today with the likes of Diablo II and Icewind Dale.

"[18] Brian Wright of GamePro wrote, "RPG fans looking for a change of pace from Baldur's Gate II and who are willing to overlook a few flaws may want to give Wizards & Warriors a chance.