In December 2002, the developers clarified that, with a slight delay regarding the Xbox version, World Racing would be released on other platforms, including Microsoft Windows and the PlayStation 2 and GameCube game consoles.
These included showing some of the locations and vehicles and demonstrating the ability to freely explore the map by "driving off" the race track right during the competition.
The demo includes one track from the full version, Hockenheimring, and four Mercedes-Benz models to drive - the SLK 230 Kompressor, G500, A 190 Twin and 300SL.
World Racing was eventually released on 20 March 2003 in a version for the Xbox console and a few months later, on 19 September, on the other announced gaming platforms.
Completing 'championships' (stages with a defined number of tracks, into which the game is divided), the user unlocks previously unavailable cars that can be raced.
The multiplayer mode, which is introduced with the patch to version 1.6.6, allows players to compete against each other over a local network or internet connection.
IGN's reviewer Justin Thompson said "The ability to leave the game's tracks and explore its massive environments, however, gives it a relaxing quality that's surprisingly refreshing."
Official Xbox Magazine said "With 110 cars, seven stupidly gigantic courses, amazing (if arcadey) graphics, and staggering freedom of movement (once you unlock free roam modes), it's hard not to recommend this."