Under Microsoft Gaming, Xbox's first-party publishers are Xbox Game Studios, ZeniMax Media (Bethesda Softworks), and Activision Blizzard (Activision, Blizzard Entertainment, and King), who own numerous studios and successful franchises.
The original device was the first video game console offered by an American company after the Atari Jaguar stopped sales in 1996.
They designed a system that would use many hardware components in common with PCs, effectively running a version of Windows and DirectX to power the games on the console.
[8][7] This approach would make it easy for developers on Windows to build games for their new system, differentiating itself from the custom hardware solutions of most consoles.
[9][10] Numerous names were suggested for this console, including "Direct X Box",[11] and the "Windows Entertainment Project".
The Xbox has become a direct competitor to Sony's PlayStation brand, both offering high performance gaming systems at roughly similar specifications.
which journalists have taken as a route to de-emphasize console hardware and prioritize games, subscriptions and services for players.
Spencer said "I don't think it's "hardware agnostic" as much as it's 'where you want to play'", in describing how Microsoft was strategizing the Xbox branding for the future.
[19] The original Xbox was released in North America on November 15, 2001, in Japan on February 22, 2002, and in Australia and Europe on March 14, 2002, marking Microsoft's debut in the gaming console market.
[20][21] The integrated Xbox Live service launched in November 2002 allowed players to play games online with a broadband connection.
It featured a custom triple-core 64-bit PowerPC-based processor design by IBM with 512 MB of RAM memory.
[23] The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo (E3).
The Xbox 360 S (typically considered as "Slim"), launched in 2010, featured the same core hardware but with a redesigned, slimmer form factor with a smaller-sized 250 GB hard drive.
The Xbox One competed with Sony's PlayStation 4 and Nintendo's Wii U and Switch as part of the eighth generation of video game consoles.
It features an AMD Accelerated Processing Unit (APU) built around the 64-bit x86-64 instruction set and can come with up to 12 GB of memory.
Announced on May 21, 2013,[30] the Xbox One has an emphasis on internet-based features, including the ability to record and stream gameplay, and the ability to integrate with a set-top box to watch cable or satellite TV through the console with an enhanced guide interface and Kinect-based voice control.
[31][32][33][34] Following its unveiling, the Xbox One proved controversial for its original digital rights management and privacy practices; while Microsoft touted the ability for users to access their library of games (regardless of whether they were purchased physically or digitally) on any Xbox One console without needing their discs, and the ability to share their entire library with 10 designated "family" members, all games would have to be tied to the user's Xbox Live account and their Xbox One console, and the console would be required to connect to the Internet on a periodic basis (at least once every 24 hours) to synchronize the library, or else the console would be unable to play any games at all.
[35][36] After an overwhelmingly negative response from critics and consumers (who also showed concerns that the system could prevent or hinder the resale of used games), Microsoft announced that these restrictions would be dropped.
As a gesture toward showing a commitment to user privacy, Microsoft decided to allow the console to function without Kinect.
[38][39][40] On June 13, 2016, Microsoft announced the Xbox One S at E3 2016, which featured a smaller form factor, as well as support for 4K video (including streaming and Ultra HD Blu-ray) and HDR.
[41] At E3 2017, Microsoft unveiled Xbox One X, a high-end model with improved hardware designed to facilitate the playing of games at 4K resolution.
Both are considered members of the ninth generation of video game consoles alongside the PlayStation 5, also released that month.
The Xbox Series S is a digital-only unit with less graphic processing power, but can still render at a nominal 1440p resolution at 60 frames per second with support for 4K upscaling.
The service enables players to report messages, Gamertags, photos, and any other toxic content on its platform.
[72] In March 2022, a Japanese-language version of the site was published as part of Microsoft's focus on the Japanese gaming market.
In May 2020, Xbox presented a preview version of an app that allows parents and guardians to set daily limits for their children's playing time, provides weekly activity reports, filters out age-restricted games, and places limits on online communication.
[102] The Communicator, which enabled in-game voice chat, consisted of a wired headset and an interface module.
[104] The premium console bundle included a wired Xbox 360 Live Communicator headset with grey and white cosmetics matching the console, which also was available separately;[105] the wired headset connected to the audio jack on the bottom of the controller through a wide plug that included mute and volume controls.
[108] The initial revision of the Xbox One Wireless Controller (Model 1537) also included a 2.5mm monaural jack compatible with standard cellular phone headsets.
[115] In 2016, Microsoft announced that it would hold its own Xbox FanFest instead of a press conference at the Gamescom annual European video game convention.