Zero 5 (Atari Jaguar video game)

The remake was the last project developed by Caspian Software before the company was disbanded prior to release and plans for a PlayStation port were ultimately scrapped after an unsuccessful attempt with a publisher.

[4] The second mode is an on rails shooter segment that takes place in a first-person perspective, where involves the player controlling the Hit-Pak space cruiser and its gun turrets in environments of 360°.

[4] The third and last mode revolves around flying BamBam through a confined space at high-speed inside of an alien ship and destroy its reactors, while collecting power-ups by passing through a flashing panel.

[5][6][7][8] Development of the project started during the same month as Atari established their center of development in Europe and was created by a small team at Caspian Software consisting of Chris Dillon as producer, lead programmer Matthew Gosling with assistance from programmers Dave Pratt and Sean Baggaley (who previously wrote Rock 'n' Roll Clams on Atari ST), while David Philbedge and Mark Bloomfield were involved as artists.

[19][20] The game remained being mentioned in catalogs and magazines before Atari discontinued the Jaguar and merged with JT Storage in a reverse takeover in April 1996,[2][3][21][22][23][24] until Telegames became involved and released it worldwide on September 29, 1997.

[1][25] Being a late release after the discontinuation of the platform, the game could be purchased either through direct order from Telegames' US and UK websites and retailers or distributors such as Electronics Boutique in North America and Terre du Milieu in France respectively.

[32] GamePro's Dan Elektro commended the fast-paced polygonal visuals, controls, fun factor, sound design and techno music but also regarded this later aspect to be repetitive.

[33] Atari Gaming Headquarters's Keita Iida regarded the audiovisual presentation as some of the best on the Jaguar but criticized the gameplay, specifically the three playstyles due to certain design shortcomings each one has and steep learning curve.

Along with Attack of the Mutant Penguins by Sunrise Games, Zero 5 was part of an effort by Atari UK to incite independent developers to work with the Jaguar.