[2] The founders' idea to develop a free-roam virtual reality experience first emerged in 2012 following the success of Oculus Rift's kickstarter campaign,[3] and was initially tested as a single-player game called Inversion VR, in early 2013.
[4][5] A prototype of Zero Latency VR's multiplayer free-roam virtual reality system was first demonstrated to the public at Pausefest, a digital innovation conference, in early 2014.
[16] Free-roam virtual reality allows users to move freely in an open space and not be constrained by cables and other immobile equipment.
[17] Zero Latency VR employs these perceptual tricks at its 400m2 venue in North Melbourne to allow players to travel between 700m and 1 km during a standard game session.
[7] It took several years to develop the software and hardware allowing players' physical movements to be instantly replicated by their in-game avatars.