Zombies Ate My Neighbors

Zombies Ate My Neighbors also is a run and gun video game developed by LucasArts and published by Konami for the Super NES and Sega Genesis consoles in 1993.

Various elements and aspects of horror movies are referenced in the game with some of its more violent content being censored in various territories such as Europe and Australia, where it is known only as Zombies.

The mad scientist Dr. Tongue has created a wide variety of monsters within the bowels of his castle and has unleashed them on nearby suburban areas, terrorizing its inhabitants.

Two teenage friends, Zeke and Julie, having witnessed the attack of said monsters, arm themselves with a great deal of unconventional weaponry and items to combat them and save their neighbors from certain death.

They navigate suburban neighborhoods, shopping malls, pyramids, haunted castles, and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, spiders, squidmen, evil dolls, aliens, UFOs, giant ants, blobs, giant worms, mummies, chainsaw-wielding maniacs, "pod people" (aggressive alien clones of the players), and the game's namesake, zombies.

[3] All types of neighbors will be killed if an enemy touches them, preventing them from being saved for the remainder of the game or until an "Extra Bonus Victim" is awarded.

Players can also collect various types of weapons, such as an Uzi water gun, bazookas, weed-whackers, explosive soda cans, ice pops, tomatoes, silverware, dishes, ancient crucifixes, flamethrowers, fire extinguishers and Martian bubble guns, each with their own effectiveness against certain types of enemies.

[10] Censorship committees in several European Nations – the United Kingdom, Ireland, Italy, France, Spain, Austria, Portugal, Finland, Denmark, Norway, Sweden and Germany – censored it further by having the game renamed to Zombies, and ordered other changes including the replacement of the chainsaw-wielding enemies with lumberjacks wielding axes.

They also made note of the "little details that make it so cool to play", saying: "If you come across a door, which you don't have the key for, you can blow it open with the bazooka.

[26] The game's "colorful and detailed" graphics have been praised as well as its soundtrack, which Seibler called an "homage to the spooky, over the top music found in old, scary flicks".

Corbie Dillard of Nintendolife.com said the graphics do not "exactly set new 16-bit standards, but they still manage to look sharp and the creative use of the darker color scheme used throughout the game really makes the creepy visuals come to life onscreen".

[28] Upon the game's release for the Wii Virtual Console, Zombies Ate My Neighbors received immense praise and earned an Editor's Choice Award from IGN.

"[34] In 1997, LucasArts released a game for the PlayStation and the Sega Saturn titled Herc's Adventures, which uses the same basic gameplay format and mechanics as Zombies Ate My Neighbors.

Weed whackers, exploding soda cans, and flying silverware all make an appearance to help you, or you and a friend, put a hurt on these living dead.

[40] The film was being penned and produced by screenwriter and director John Darko, known for his work on James Wan's Insidious[41] and Aaron Sims' Archetype.

Zeke at the end of a level