2D to 3D conversion

Computer animated 2D films made with 3D models can be re-rendered in stereoscopic 3D by adding a second virtual camera if the original data is still available.

[2] However, not all CGI films are re-rendered for the 3D re-release because of the costs, time required, lack of skilled resources or missing computer data.

[6][8][9] The major steps of depth-based conversion methods are: Stereo can be presented in any format for preview purposes, including anaglyph.

Time-consuming steps are image segmentation/rotoscoping, depth map creation and uncovered area filling.

Also, object motion can be detected and moving areas can be assigned with smaller depth values than the background.

DFD only needs two or three at different focus to properly work, whereas DFF needs 10 to 15 images at least but is more accurate than the previous method.

If the sky is detected in the processed image, it can also be taken into account that more distant objects, besides being hazy, should be more desaturated and more bluish because of a thick air layer.

[17] The idea of the method is based on the fact that parallel lines, such as railroad tracks and roadsides, appear to converge with distance, eventually reaching a vanishing point at the horizon.

So, for depth map, the area between two neighboring vanishing lines can be approximated with a gradient plane.

The VQMT3D project [20] includes several developed metrics for evaluating the quality of 2D to 3D conversion based on the cardboard effect, edge-sharpness mismatch, stuck-to-background objects, and comparison with the 2D version.

An example of depth map
Generating and reconstructing 3D shapes from single or multi-view depth maps or silhouettes [ 10 ]