Stereoscopic video game

Stereoscopic video games have been available for several years for PCs through the Nvidia 3D Vision and other platforms including AMD HD3D, DDD TriDef[1] that use compatible hardware and active shutter 3D glasses.

Super Mario 3D Land is another example for easier navigation and furthermore the game plays with depth, e.g. with Escher-style perspective puzzles.

[7] Another scientific paper showed that S3D vision can measurably change player behavior depending on actual game design.

[12] A 3D imager for the console Vectrex vector, a pair of 3D glasses using a rotating color wheel synchronized with the display was released by Smith Engineering in 1984.

Battle Bird, developed by Irem, was released in Japan in January 1986,[13] and demonstrated at London's Amusement Trades Exhibition International (ATEI) show the same month.

[citation needed] SimulEyes PC VR goggles (a consumer version of CrystalEyes), bundled with the game Descent: Destination Saturn, was released in 1995.

It displayed 3D imaging based on a multi-layer parallax system, and was presented by Sega AM3's general manager Hisao Oguchi.

[23] Metabyte produced Wicked Vision the first driver that made a half-resolution stereo (sync doubling) of more than fifty gaming PC (Glide, Direct3D and miniOpenGL) 3Dfx Voodoo2 graphics card with infrared glasses H3D in 1998.

A year later, Elsa Revelator released a similar driver for Direct3D that provided full resolution (page flipping) for stereo 3D on different graphics cards.

The GameCube (and Game Boy Advance to a lesser extent) had been built with Stereoscopic capabilities in mind, however the cost for the liquid crystals technology were prohibitively expensive at the time to make commercial sense.

[24][25][26] In 2001, NVIDIA brought out a driver based on Elsa technology that supported different types of glasses and screens, but only with their own graphics cards.

The 3D Vision kit for the latest generation of NVIDIA graphics cards was brought out in 2001, and combines a pair of LC shutter glasses as well as a wireless infrared transmitter connected to a USB driver for Windows.

The AMD HD3D added HDMI 1.4 support on ATI graphics cards for games in stereoscopic 3D using the drivers provided by iZ3D 3D stereo also in 2010.

A HTC Vive that is designed for virtual reality gaming with stereo 3D graphics
Famicom 3D System , released in 1987 for Japan only
The Glasstron by Sony , mounted on a clear head