A Boy and His Blob

It is a re-imagining of the 1989 video game, A Boy and His Blob: Trouble on Blobolonia, which was originally developed by Imagineering for the NES.

[11][12] WayForward's director Sean Velasco, a fan of the original NES title, expressed a desire to re-create and update the experience for current generation gamers, streamlining the NES title's gameplay mechanics to create a more "forgiving" experience.

A Boy and His Blob's art direction has received widespread critical acclaim and praise, and was utilized by the developers, in addition to a minimalistic story, in order to create a "heartwarming... and friendly game" accessible to a wide audience.

The boy can feed the blob a variety of jelly beans, which are unlocked as the game progresses and vary depending on the level, which transforms it into one of fifteen different objects that can be used to solve puzzles and defeat enemies.

However, the boy will die if he touches an enemy or a hazardous object, or falls from a great height, sending the player back to the beginning of the area.

[25] Sean Velasco similarly expressed that the game is a "re-imagining" of the original title instead of a direct sequel or remake.

[18] With the new, younger design for the boy and the blob, Marc "wanted them to have (a) mutual need for each other... One can't progress without the other".

Managing the blob's emotions and keeping him happy throughout the game proved too much of a hassle during testing, so the mechanics were largely thrown out.

[19] Reception for A Boy and His Blob has been largely positive, with many reviewers commenting on the game's art design and faithfulness to the feel of the NES original.

[20][21][37][38] Nintendo Power called it "a super magical adventure full of mesmerizing sights and compelling gameplay" and praised that the game "can be enjoyed on multiple levels and by players of all ages", giving it a score of 8.5/10.

[35] Joystiq noted that A Boy and His Blob was a "really good example of how to update a classic; the game feels new, yet retains what fans love about the original experience", yet expressed frustration at the game's need to "hold [your] hand" at times by providing "hints" to a puzzle's solution in the form of overabundant signs.

In-game screenshot of the Boy using the Blob as a parachute. The two are hovering over a ledge in a forested area with a large sign beneath them indicating the player should use the parachute transformation.
The "blob" is capable of a number of transformations in order to traverse the game's puzzles, such as a parachute to avoid damage from falls.
Hand-drawn sketch of the young Boy holding a jelly bean over the Blob's head.
The game's art design has garnered positive media attention and drew inspiration from a number of sources, including the films of Hayao Miyazaki . [ 18 ]