[2] Regular content included new fantasy monsters, character classes, magic items and spells; opinion pieces; and in every other issue, a mini-adventure.
[1] In the June 1981 edition of Dragon, Dave Nalle reviewed his own magazine, saying, "The main weakness of Abyss is a tendency in some articles to deal with subjects which are too complex or too specific to be fitted well into any campaign.
41), Ronald Pehr commented on the difference between the magazine's stated desire to expand to new roleplaying games, and its actual content.
"The publishers are creative, doing their best on an obviously minuscule budget, but it is difficult to recommend a magazine which won't please the majority of gamers.
Abyss is trying to expand coverage of the gaming field, but to date most of the writers have limited themselves to D&D or New Ysgarth Rules.