[2] The game's fighting system combines elements of the Super Smash Bros. and Street Fighter franchises,[1][2] and rewards players for timing their blocks and attacks at the right moment.
[1] The developers intended the game to be extremely replayable and designed the combat mechanics to be simple to understand, after initially considering a more complicated fighting layout.
Eurogamer's Dan Whitehead praised the PC version's visuals and new ideas in a positive review, but felt that there was a "... sense that in straddling so many genres, the game has spread itself a little thin.
"[3] IGN's Richard Cobbett compared the same PC version's roguelike elements unfavorably to The Binding of Isaac and Spelunky, but noted that "the soundtrack is fantastic, and the art is even better.
"[2] Hardcore Gamer's James Cunningham likened the art style to "playing a Grateful Dead album cover" and called it "a quirky little gaming gem.