[5] The game takes place from the perspective of Paul von Schmidt, a young German veteran who returned from the trenches in France after the end of The Great War.
During an attack, Johannes is heavily injured, losing his left arm and eye, with barbed wire tearing his face open as well; Paul guiltily leaves him behind in the chaos, and both are separately taken by French forces as POWs.
After a chase, Paul finds a lot with a large tree she circles, surrounded by speakers with records of harsh military music or soothing songs that his mother loved.
In the last chapter, Paul wakes in a hospital bunker, which he escapes after avoiding the monsters of Mayhem, figures made from various materials, namely mutilated bodies with prosthetic limbs.
After retrieving a fuse for the searchlight, Paul encounters the monster the Officer speaks of: Pain, a deformed humanoid with avian characteristics.
During his pursuit, Pain grabs him and lifts him up into the dark sky; Paul suddenly finds himself in a cavernous area reminiscent of his home's attic where his brother resided in.
The game's ending depends on if Paul either kills or spares Despair, Corruption and Pain, monsters correlating with his mother, father and brother respectively.
If Paul saves all three monsters, he sees that his mother has risen above her despair to embrace and accept both her sons, his father has let go of his foolish pride and worked to close his war factories, and Johannes tells him through a painting that his disfigurements are not his fault.
[4] Push Square enjoyed the parts involving trench warfare, which they called "unique and compelling", but they found the haunted mansion aspects to be "a knockoff of better titles".
[10] CGMagazine and Shacknews praised the setting's eerie atmosphere and inventive creature design but criticized its disjointed story, shallow character development, and reliance on stale walking simulator mechanics.