Advanced Phantasm Adventures

Dice are rolled to determine starting money in order to buy initial equipment.

The player then chooses three personal goals from a list, which will affect how experience points are gained.

[1] The player decides from which "realm" their character's casting ability is derived, such as key phrases, gestures, special objects, etc., and also how fast energy is regenerated, the length of casting time and chances of success.

[1] To resolve the use of an ability against an opponent, both multiply their respective racial base and personal stats, with the larger number winning.

[1] In the May 1993 edition of Dragon (Issue #193), Lester Smith thought that the game system was very flexible and "rather exciting", leading to a great deal of personal choice during character generation.