Adventureland (video game)

[4][5] This means not only that the parser occasionally misidentifies words, but also that commands can be truncated: "lig lam" would be interpreted as "light lamp".

In order to complete the game, the player has to collect the thirteen lost artifacts: A statue of Paul Bunyan's blue ox, Babe, jeweled fruit, golden fish, a dragon's egg, a golden net, a magic carpet, a diamond necklace, a diamond bracelet, a pot of rubies, "royal honey", a crown, a magic mirror, and a "firestone".

[8] The source code for Adventureland was published in SoftSide magazine in 1980[9] and the database format was subsequently used in other interpreters such as Brian Howarth's Mysterious Adventures series.

[10] Adventureland was written for the TRS-80, then ported to other systems, most of which didn't exist in 1978: Apple II, Atari 8-bit computers, TI-99/4A, PET, VIC-20, Commodore 64, IBM PC, ZX Spectrum, BBC Micro, Acorn Electron, Dragon 32/64, and Exidy Sorcerer.

[12][13] Mark Herro for Dragon commented that "I can't recommend ANY version of Scott Adams' Adventure series highly enough.

The cover of the graphical version of Adventureland
The cover of the graphical version of Adventureland