[4][5] This means not only that the parser occasionally misidentifies words, but also that commands can be truncated: "lig lam" would be interpreted as "light lamp".
In order to complete the game, the player has to collect the thirteen lost artifacts: A statue of Paul Bunyan's blue ox, Babe, jeweled fruit, golden fish, a dragon's egg, a golden net, a magic carpet, a diamond necklace, a diamond bracelet, a pot of rubies, "royal honey", a crown, a magic mirror, and a "firestone".
[8] The source code for Adventureland was published in SoftSide magazine in 1980[9] and the database format was subsequently used in other interpreters such as Brian Howarth's Mysterious Adventures series.
[10] Adventureland was written for the TRS-80, then ported to other systems, most of which didn't exist in 1978: Apple II, Atari 8-bit computers, TI-99/4A, PET, VIC-20, Commodore 64, IBM PC, ZX Spectrum, BBC Micro, Acorn Electron, Dragon 32/64, and Exidy Sorcerer.
[12][13] Mark Herro for Dragon commented that "I can't recommend ANY version of Scott Adams' Adventure series highly enough.