The interface is text based; commands took the form of verb and noun, e.g. "Climb Tree".
[5] To develop the gameplay Adams envisioned the setting in his mind and what items would populate these areas and how they could be used in a puzzle.
This involved creating a few rooms and selectable items and watching them play, noting any bugs or how players would try to tackle the problems.
[7][8] It was re-released with graphics as part of the SAGA (Scott Adams Grand Adventures) series for the Apple II and Atari 8-bit computers and other systems.
"[10] A review in the 1984 Software Encyclopedia gave the game a seven out of ten rating, noting its single-player and gameplay was excellent and that "failure is a fate likely to turn anyone pale.