It was directed by Tatsuya Uemura and designed by Junya Inoue, who wanted it to have a more boisterous presentation compared to his previous works.
[2] Its plot involves a terrorist organization which, in addition to destroying major cities worldwide, forces news stations to brainwash the world's population with propaganda stories.
[3] Players can also pick up star-shaped medals that cycle through different point values, and two varieties of smart bombs that either clear the screen of enemies or provide a focused, narrow attack.
[4] Development was hastily rushed to meet deadline, giving the team little time to finetune its difficulty balance and mechanics.
[4] Air Gallet was published by Banpresto, a subsidiary of Bandai that focused primarily on games with licensed anime characters.
Banpresto had worked with Gazelle on an arcade adaptation of Pretty Soldier Sailor Moon a year prior, which gave the two companies a solid business relationship.
He enjoyed the game's level design for their obtuse-looking themes, and felt some of the backdrops possessed some impressive sprite layering techniques.
Zverloff concluded that Air Gallet was an impressive game, but lacked the polish that similar shooters from Toaplan and Cave featured.