[citation needed] The player begins every round atop inflating stations.
A bar gauge at the bottom of the screen allows the player to monitor their air level.
The view is isometric, which can often make complicated movements (such as jumping across gaps or weaving through obstacles) difficult.
The surrounding spikes, one of many obstacles found in the game, cause the player to burst.
Calling Airball "one of the strangest games" he had played, David Plotkin of STart liked its graphics and soundtrack, and recommended it to "those with steady nerves and a sense of adventure".