Experience points (referred to in the game simply as XP) are acquired for various achievements during a race, such as passing opponents, or driving a clean lap.
Players who do not meet the minimum requirements cannot wear the new gear until they reach that experience level.
During a race, the game's unique "Tiger Effect" allows players to go back in time a few seconds and try again.
The explanations in the game suggest that the Tiger Effect is meant to represent an expert driver's keen ability to anticipate and avoid danger.
Statistics to improve during the course of the game are named "heart", "vision", "intimidation", "handling", "acceleration", "recovery", "focus", "anticipation", and "endurance".
Building up points in "anticipation" can help increase the frequency that the player can turn back the clock and try to prevent accidents in a single race.
Likewise, building up points in "heart" can help the player heal faster so that they are less likely to lose focus on the race track.
When computer-controlled drivers suffer a Knockout, their driving becomes visibly slower and slightly erratic.
Expert players will be able to recognize the pattern that the knocked out vehicle will take and can avoid them completely.
The erratic movements tend to include slowing down, wobbling around the course, followed by taking a slight dip to the left or the right (depending on the race track).
Off-road excursions presumably create excessive tire wear and suspension damage to racing cars.
This phenomenon can also reward players who remain on the road by letting them get bumped more frequently before being marked down as a "DNF".
[8] Chris Roper of IGN rated the game 4 out of 10 and criticized the controls and the artificial intelligence, and said that many of the vehicles "drive very, very similarly".