Amazon (Dragon's Crown)

A tall blonde muscular woman specializing in melee attacks, she is intended to have low defense, but able to deal large amounts of damage.

Others however praised her appearance, describing her as one of the most striking characters visually in the title and feeling that a depiction of a physically strong woman was a breath of fresh air.

[8] An orphan adopted by a tribe of Amazons, she is one of several warriors attempting to save the country of Hydeland, and at the game's conclusion a noble family recognize her as their long-lost granddaughter.

[3] In terms of gameplay, the developers wanted her to be a low defense character that rewarded players for not getting hit, inspired by Muhammad Ali's "fight like a butterfly, sting like a bee" catchphrase.

In addition the character can parry some melee attacks, giving them temporary invincibility, while if they hit enough enemies in succession without being struck they will enter a "Berserk" state.

Several individual abilities can also be activated separately, such as "Stun Wave", which is an area of effect attack that can hit multiple enemies, and "Lunatic", which allows her to instantly enter the Berserk state at the cost of some health.

Featuring emphasized muscles and sharp angles, Jordan Devore stated that while it was over the top in a similar manner to the game, her in-game appearance "now looks respectable compared to what's happening here", and Steven Hansen of the same publication felt that more "fanservice-y models" were better by comparison.

Describing them as causing "great offense with their (to put it mildly) overtly sexualized designs", he further felt they represented at minimum a disconnect with attempts to address gender equality issues in the gaming industry.

[26] Jeremy Parish for USgamer offered similar sentiment, stating that while the design took inspiration from characters like Marvel Comics' Red Sonja and noting she was just as strong as the male characters, he felt it exaggerated "female sexuality to a nearly comical degree" and that her "over-the-top appearance and stark contrast" to the male cast led him to question why and if genre conventions justified that sort of treatment.

[29] Chris Moyse of Destructoid praised her as one of the most striking and unique characters in the game, describing her as having "watermelon-popping thighs" and her appearance as combining "the awe-inspiring beauty of an fantasy princess with the body of 1999 Scott Steiner".

[32] Jeff Grub for VentureBeat meanwhile said that while the character was a "travesty of mashed together body parts" particularly due to her "rippling abdomen muscles and tree-trunk-sized thighs" and "forearms like Popeye", after his initial reaction subsided he found the design "refreshing and interesting" and the antithesis of how women were typically portrayed in video games.

Describing her as representing a typically male warrior class as a woman, he called her "strong and capable and frightening" in a positive manner and further expressed exhilaration at something that defied his expectations in video games at the time.

Concept art from the 2008 Wii design document