[10] Over time her focus has moved from an emphasis on the personal to a consideration of the global, looking at ways in which the home has come to be defined more broadly as populations shift, and as our interdependence becomes increasingly clear.
[9][11] In her late work, Barbier re-investigated the ways in which embodiment can facilitate the expression of an idea, calling into question our relationship to the natural world using technology as a metaphor for loss.
[12] Barbier's artwork addressing ideas of home and place, in contrast to natural worlds and systems, "poetically makes visible a small intersection in civilization that is incredibly complex, and broken"[13] and emphasizes "vision as metaphor.
[15][16] Working on several project since the 1970s, unreal-estates continues to probe the potential that new technologies make available, believing that original content arises from a dialogue between an artist and a medium.
In addition, this dialogue need not need not be solely between the "Artist" and the medium; authorship can be extended to the viewer, making her a participant, through instruments like microphones and video cameras, and more recently computers, biofeedback devices, DNA scans, etc.
[18] In 2012 unreal-estates and V1b3 (Video in the Built Environment) [19] received a joint grant from Propeller Fund to create a platform for a series of augmented reality (AR) public works.