Arena shooters may employ movement mechanics that allow for skillful gameplay, such as strafing to avoid gunshots, using rockets explosions from weapons to jump higher, or using items to otherwise move quickly throughout the map.
Maps in arena shooters are structured in a way that facilitate interaction and combat among players, often utilizing elements like portals or jump pads to provide additional options for movement.
In these early shooters the weapons were held and aimed in the middle of the screen and did not require the player to reload.
The popularity of the genre was such that certain open-source games in a similar style were also developed in the early 2000s, such as Cube and Warsow.
Epic Games also tried to bring back Unreal Tournament with a new entry, but this was put on hold shortly afterward and was later canceled.