Arma 2[N 1] is a 2009 tactical shooter simulation video game developed and published by Bohemia Interactive for Microsoft Windows.
The game is set in the fictional Eastern European country of Chernarus during a civil war between the Chernarussian government and communist revolutionaries, and follows escalating tensions when the United States Marine Corps is deployed to defeat the rebels.
Arma 2 is set primarily in the fictional Eastern European state of Chernarus (meaning "Black Rus").
Similarly, all aircraft encountered in the game can be flown by the player, with limited fuel and realistic weapon loadouts.
Arma 2's single-player campaign takes place in late 2009, in the province of South Zagoria in the north-eastern region of the fictional post-Soviet state of Chernarus, as well as the remote Chernarussian island of Útes.
South Zagoria's approximately 225 square kilometers are based on actual satellite photos of České Středohoří, in northern Bohemia, Czech Republic.
[3] Chernarus is in a state of political unrest, with its democratic government embroiled in a civil war against pro-communist rebels known as the ChDKZ (Chernarusskiy Dvizheniye Krasnoy Zvezdy, lit.
Razor Team is to conduct a raid on the small Chernarussian town of Pusta, to disrupt ChDKZ communications in preparation for the invading Marine Expeditionary Unit.
After the raid on Pusta, Razor Team is tasked with helping to unite the Chernarussian Defense Forces with National Party guerillas led by Prizrak.
As the civil war in Chernarus continues, a terrorist bombing occurs in the middle of Red Square, killing dozens and wounding several more.
Shortly after the U.S. withdrawal, Russia sends a United Nations-backed peacekeeping contingent into South Zagoria to replace U.S. forces.
Razor Team is then tasked to acquire evidence which will prove the ChDKZ's involvement in the bombing of Red Square and the National Party's innocence.
The ending of the campaign depends upon a number of different factors: whether or not Razor Team eliminates Prizrak, who is opposing the alliance between the Chernarussian government and the National Party, and if Lopotev remains in custody.
The campaign's endings range from Razor Team escaping safely, their elimination by the ChDKZ, or Russia's eventual nuclear strike against Chernarus.
[7] During development, Bohemia Interactive stated at the Electronic Entertainment Expo that Arma 2 was to have a "roleplaying feel to it", with in-game events affecting the character as well as the entire campaign.
For example, terrorizing non-playable characters would result in losing their trust, thus encouraging the victimized NPC(s) to give away valuable information to enemy forces.
This allows players to look left and right while running forwards to maintain awareness of the battlefield or to look around while in a confined space without having to lower or shift their weapon.
On 19 August Marek Španěl from Bohemia Interactive announced that the latest beta patches are available to everyone from the official Arma 2 website.
[10] Current development of the beta versions has added, among other things, support for more efficient anti-aliasing modes like FXAA and SMAA in the ARMA 2: Operation Arrowhead engine.
[11] The Real Virtuality engine includes a built-in scripting language to do tasks such as control AI characters, create triggers and waypoints, and add post-processing effects.
[citation needed] In April 2012, Dean Hall released DayZ, an open world survival horror modification for Arma 2 which also required the Operation Arrowhead standalone expansion pack to work.
[31] According to the site, players will be able to play as members of the United States Army in a fictional region of west-Asia named Takistan,[32] where the terrain is based on Afghanistan.
However, as with the original Armed Assault, the game has received criticism for the number of bugs it contained on release[38] and the quality of the AI.
[44][45][46] On 26 February 2019, a video was circulated online claiming to depict an Indian Air Force airstrike on a Jaish-e-Mohammed camp.
Discussing the ITV documentary with PC Gamer in 2012, Bohemia CEO Marek Španěl stated that he was "surprised" that Arma gameplay could be confused for real footage so easily.