Armageddon Empires

Waging war against each other, the two invaders use nuclear weapons and genetically engineered plagues, which in turn results in the deaths of 99.9% of the population.

After picking which deck to play and choosing basic game settings, players are taken to the wasteland map where they place their initial tiles and headquarters.

These resources, in addition to being used to buy initiative dice, are used to bring new cards into play, as well as other functions like the repair of damaged units.

If the human player controls the last remaining faction, they are dubbed the winner and awarded a score based on how well they played.

During an interview, Vic Davis, the developer behind Armageddon Empires, revealed that the idea for making a turn-based strategy game of his own first came to him in 2004.

On October 31, 2007, a post on the Cryptic Comet blog mentioned that a free expansion pack for Armageddon Empires entitled Cults of the Wastelands was in development.

[4] While originally planned to include 10 new cards, the official announcement on the game website expanded this number to 14 while providing a March 2008 release date.

When enabled, these cults make use of new mechanics in order to pursue their goals, behaving much more aggressively than the previously passive independent forces.

On May 30, 2008, a post on the Cryptic Comet blog announced that development of a second free expansion pack for Armageddon Empires had begun.

On July 8, 2008, Tip of the Spear was released in a beta form on the Cryptic Comet blog, and was quickly patched the day after.

[9] Pelit called Armageddon Empires "A very entertaining turn-based post-apocalyptic strategy game with a lot of tools of war.

Armageddon Empires screenshot.
One of the cult leaders and his army.