Solium Infernum

[2] Players control an archfiend who is trying to secure the throne of Hell, staving off up to five rivals in the process.

The game's artificial intelligence makes up the numbers if not enough players are available to control each archfiend.

Quintin Smith was highly enthusiastic towards Solium Infernum, writing in Eurogamer that it "kicked my knees out from under me.

It's unlike anything I've ever played"[4] and stating in his GameSetWatch column "more than any game I've played in years Solium Infernum nails the sensation of staring at a screen and losing yourself in the cold glory of a difficult decision.

"[5] Rock, Paper, Shotgun covered the game heavily, dedicating a large series of posts to a turn-by-turn review of the multiplayer mode, with Kieron Gillen calling Solium Infernum "one of 2009's most intriguing, subtle and just plain best games.