Following the colonization of Mars, a powerful organization called the Frighteners overthrows the government at the behest of their leader, the enigmatic Leos Klein.
Players take control of powerful machines called Armored Cores and engage in dangerous missions or fight in the Arena against other pilots.
[5] In addition to missions and the Arena, a local multiplayer mode allows players to fight their friends via split screen or console linking with a Sony I-link Fire Wire cable.
[3] 67 years after Master of Arena, Earth's second largest corporation, Zio Matrix, acquires plans for a research project on Mars, dating back before the Great Destruction.
Using these plans, Zio Matrix sends a research team to Mars to begin the Terraforming Project, which causes the Martian surface and atmosphere to approximate that of Earth.
Other corporations learn of the project and quickly follow Zio Matrix, bringing with them the competitive environment that existed on Earth, and the employ of the mercenaries of Nerves Concord.
As the three companies' war comes to a close, Zio Matrix attempts a coup against the government, which has regained control through its elite mercenary team, The Frighteners, led by Leos Klein.
[6] FromSoftware partnered with Agetec and released a North American version on October 26 the same year as a launch title for the PlayStation 2.
[1] AllGame's Jon Thompson, on the other hand, didn't find the graphics to be as groundbreaking as his peers, writing that "it still looks acceptable.
"[4] Thompson added: "The mechs are not as responsive as they should be, the targeting is oversensitive, and on the whole, the process of combat sometimes becomes more of a hassle than a good time.