[3] At that time, a monthly subscription fee was required to play (a business model seen in many MMORPG's, including World of Warcraft and EverQuest).
Until early 2008, players could only receive 10% of all experience gained, were limited in tradeskills they can use and couldn't perform certain tasks such as using the party system, trade table, pickup and drop objects/items to the ground or loot certain mobs.
In 2009, subscriptions were ended and the game became free to play, but added a pay system to earn in-game bonuses.
Specific examples include Mining, Iron Forging, Baking, Planting, Harvesting, and Large Blades.
[8] A 2011 review by Beau Hindman further noted the aged system and the complex and confusing aspects of the game.