Asheron's Call 2: Fallen Kings

It is a sequel to 1999's Asheron's Call, although content, graphics and gameplay dynamics differed greatly from its predecessor.

In 2004 and 2005, Turbine entered business arrangements with Jolt Online Gaming to operate Asheron's Call 2 in Europe and with Sony Online Entertainment to distribute the game's first expansion, Asheron's Call 2: Legions, under the Station Publishing label.

The three races inhabiting the continent at the time of the cataclysm high-tailed it into the safety of shelters hidden in portal space until it was safe to emerge.

The basic premise of Asheron's Call 2 was that the players represented people emerging from the shelters to reclaim the world their ancestors left behind.

In addition to these three warring factions, there were other, older and perhaps more powerful forces also fighting for control of Auberean's fate.

Tumeroks, or Tonks, also came to Dereth through Asheron's portals from their home world on Hazahtu, and were also originally treated as monsters by Isparians.

Players that purchased the Legions expansion pack gained access to two additional races, Empyreans and Drudges.

Characters also had the opportunity to choose to proceed un-specialized, though eventually the difficulty level of the content in the world made it important to specialize to continue advancement.

Characters gained XP in a wide variety of ways: hunting monsters on a solo basis or with groups of other players, completing quests, or even just turning in items that can be traded for.

There was significant variety in the quests offered in Asheron's Call 2: Fallen Kings: some centered on simply combating an overpopulation of a certain type of monster, some involved entering a dungeon or cave to destroy a powerful "boss" monster, some involved running errands for NPCs, or escorting NPCs to safety, in addition to the epic style quests that involved the major NPCs in the current or past story arcs.

For all but the most single-minded of crafters, players generally strove to master a single vocation, or to become adept enough in several to create items for a wide range of low- to mid-level characters.

This concept, however, was prone to exploits as many portals passed through these PvP assigned areas thus exposing players to ganking.