Players take on the role of Ashley Mizuki Robbins[b], a 13-year-old girl, as she searches for her father on the fictional Blood Edward Island.
Though praised for its implementation of the DS controls, its story, and hand-drawn artwork, many criticized the game's short length, unoriginal puzzles, and gearing towards a younger audience.
[1] A remake of the game and its sequel were released for the Nintendo Switch as part of Another Code: Recollection on January 19, 2024.
[2] Assuming control of Ashley Mizuki Robbins, players navigate through 3D environments and attempt to solve puzzles.
Around this time, Ashley begins to suffer from a recurring nightmare, in which she is hiding inside a closet as a child and witnesses someone getting shot.
The DAS, programmed to respond only to Ashley's biometrics, contains a message from her father, claiming that he is waiting for her on Blood Edward Island.
Depending on how much Ashley and D have discovered regarding D's memories and the Edward family, D will either not remember his death, and will, therefore, be cursed to wander the island alone, or he will.
After this incident, the uncle shot himself out of guilt, and his daughter, Franny, left the island, as the sole survivor of her family.
If the player is using a new game plus save data, they will get a post-credit scene where Ashley receives a letter wishing her a happy "sweet sixteen", foreshadowing the events of the sequel.
Another Code started development in February 2004, and was officially announced by Nintendo on October 7, under the working title Another.
Additionally, she explained: "When [my father] was very young he lived in Shanghai, and because of the disease he became able to draw very detailed maps of the area, which he couldn't before.
[5] Ann Lin of Nintendo of America's Product Development Department stated that there are several differences between Another Code's original Japanese text and the North American translation.
I think the [Japanese text] was a little more accepting, not really questioning the weirdness of meeting a ghost or any of the [strange] circumstances that had befallen her".
[20] The game was considered by many reviewers to be aimed at a younger audience, or "a good introduction to the graphic adventure genre".
[25][27][15] PJ Hruschak of CiN Weekly commented that some critics referred to the game as "Myst for Kids".
[31] Jason Hill of The Sydney Morning Herald said the game possessed "a rich plot exploring themes of love, grief, ambition and memory [that] complements engaging characters",[28] and Kristan Reed of Eurogamer remarked that "Another Code does a great job of structuring the game well to keep you guessing".
[19] GamesMaster described the graphics as "an enticing mix of cutesy anime portraits and lovely 3D environments",[32] and Bethany Massimilla of GameSpot thought that "the 2D art in the game is where all the richness of detail is".
[Nintendo's] attempt to branch out beyond traditional gamers; it's quite likely that the target audience for Trace Memory really is 13-year-old girls, just like Ashley".
[32] The game received praise for its interface from other reviewers: Reed called it "brilliantly implemented",[19] and Wales said it was "fantastically slick".
Massimilla stated that "you could burn through the entirety of Trace Memory in about four or five hours in a single marathon session",[23] and Craig Harris of IGN called it "very, very short for an adventure game".
The editors wrote: "Trace Memory serves up an interesting story with a handful of inspired puzzles that are all too quickly conquered".
[35] Her Another Code: R – A Journey into Lost Memories design appears as a spirit in Super Smash Bros.