Super Smash Bros. Brawl

This is an accepted version of this page Super Smash Bros. Brawl[e] is a 2008 crossover fighting game developed by Sora Ltd. and published by Nintendo for the Wii.

[4] Super Smash Bros. Brawl received universal acclaim, with praise centered on its entertainment value despite issues relating to its content loading times.

[8] Brawl includes a function which allows players to create profiles with personalized button configurations for each control method along with their chosen username.

Significantly more powerful than regular attacks, these moves have a wide variety of effects that range from nearly unavoidable blasts to temporary transformations.

Unlike its predecessors, Brawl includes stages based on third-party games such as the Metal Gear Solid-inspired Shadow Moses Island.

[24] A "Rotation" feature has been introduced in Brawl, which allows up to sixteen players to compete in sequence by switching out winners or losers after each round.

[27][28] Brawl features Events, matches with predetermined battle conditions such as defeating opponents within a time limit or reaching a specific goal.

[37] Sakurai selected Kazushige Nojima, a scenario writer known for his work on the Final Fantasy series, to construct a plotline for the mode in cooperation with him.

These games use Virtual Console technology to emulate older hardware and have time constraints ranging from thirty seconds to five minutes.

[51] In the Adventure mode titled "The Subspace Emissary", Mario and Kirby face each other on a stadium located in the Super Smash Bros. universe.

Suddenly, the Halberd appears, releasing a stream of purple snowflake-like particles known as Shadow Bugs that form the soldiers of an evil force known as the Subspace Army.

Wario, who had kidnapped Ness, is defeated by Lucas, aided by the Pokémon Trainer, and his trophy form is later helplessly sucked into a Subspace Bomb's detonation.

Meanwhile, Meta Knight leaves his group to reclaim the Halberd as he allies with Lucario and Snake and neutralizes the source of the Shadow Bugs – Mr. Game & Watch.

In a freeze frame-styled epilogue, the fighters look at a great luminous cross on the horizon where the Isle of the Ancients once resided, which is implied to have now been erased from existence due to the excessive amount of the Subspace Bombs that had been detonated there.

Solid Snake, the protagonist of Konami's Metal Gear franchise, and Sonic the Hedgehog from Nintendo's former rival Sega are the first third-party characters to appear in a Super Smash Bros. game.

At a pre-E3 2005 press conference on May 17, 2005, Nintendo president Satoru Iwata announced that the next installment of Super Smash Bros. was soon to be in development for its next console and would be a launch title with Wi-Fi compatibility for online play.

[38][64] Altogether, roughly 100 individuals worked on the project full-time,[63] and were given access to all the original material and tools from the development of Melee, courtesy of HAL Laboratory.

In an interview with IGN, Sakurai said the Wii's motion sensing features might not be included because "[his team] found that trying to implement too much motion-sensory functionality can get in the way of the game".

"[10] However, Sakurai stated on the Japanese version of the Smash Bros. website that there were "hurdles of all sorts that [made] it very difficult" to implement online battles.

[67] Starting May 22, 2007 and ending April 14, 2008, the game's official site had daily weekday updates, revealing characters, stages, items, music and more.

He asked composers such as Koji Kondo, Yasunori Mitsuda, Yoko Shimomura, and Yuzo Koshiro, amongst many others, to listen to a selection of Nintendo and other game music and arrange their favorites.

[78] The main theme has Latin lyrics that allude to various key aspects of the game, including fighting for glory, rivals becoming companions, and the fame of the characters.

[109] Electronic Entertainment Design and Research analyst, Jesse Divnich, attributed the game's strong US sales to its fulfilling "the needs of the casual, social, and sub-13-year-old markets".

[118] The editors of Japanese game magazine Famitsu, who awarded it a perfect score, praised the variety and depth of the single-player content, the unpredictability of Final Smashes, and the dynamic fighting styles of the characters.

[94][95] Eurogamer praised the game's ability to stay fun in both single-player and multiplayer modes, while "fulfilling its usual role of dominating a willing crowd's evening into the early hours, and now allowing you to sustain that after everyone's gone home".

[120] Game Informer highlighted Brawl's "finely tuned balance, core fighting mechanics, and local multiplayer modes".

[121] Edge concluded that, while the Smash Bros. games have often been "derided as button-mashing", Brawl features "one of the most enduringly innovative and deep systems of any fighter".

[122] IGN editor Matt Casamassina, however, noted that, although Brawl is "completely engrossing and wholly entertaining", it suffers from "long loading times" and "uninspired enemies and locales" in the Subspace Emissary adventure mode.

[123] Mitchell Saltzman of Gameworld Network expressed disappointment at the lack of "stat tracking, voice chat, and a mostly lag free environment" in the online mode.

"[104] Jeff Gerstmann rated the game 4 out of 5 stars on Giant Bomb, saying that players who are not into Nintendo's history or multiplayer "probably won't understand what all the fuss is about in the first place".

A match between Mario , Kirby , Bowser and King Dedede . The damage meter now displays the name of the character as well as an image of their official artwork.
Original characters were created for The Subspace Emissary . Pictured above is the Ancient Minister, who starts out as the story's titular central antagonist, but later becomes the playable fighter R.O.B.