[citation needed] Inspired by the movie theater sound system Sensurround, EOR technology developer Larry Shultz, then Aura's VP of Audio and Video Technologies, fantasized about what it would be like if a person could "feel" the video game, and not just hear it.
Shultz, along with Cipora Lavut and Jeff Bluen, led a dedicated team at Aura in inventing the Interactor.
[citation needed] Aura signed a deal with Acclaim to promote Mortal Kombat II.
Also as part of the deal, Acclaim programmed special audio cues into the game code which would trigger responses from the Interactor.
[3] The Interactor received an "Innovation 94" Design and Engineering Award from the Electronics Industry Association.