Lustre was originally a 5D product called Colossus, developed by Colorfront.
[2] Lustre originated as a plugin for Autodesk's Flame product under the name "Colorstar" to emulate film type color grading using printer lights controls.
The original creators of Lustre are Mark and Aron Jaszberenyi, Gyula Priskin, Tamas Perlaki, Gabor Forgacs, Ferenc Bechtold.
The Lustre architecture uses CPU and GPU optimizations to obtain realtime playback on high resolution files, as required for digital cinema color grading.
Since version 2012, Lustre also supports the Tangent Device Element, which is used by many grading applications on the market.