is a "rules light" system that uses simple dice rolls to cover a variety of situations.
As an example in the rulebook, for "mystery men in the pulp era" adventures, a total of 20 points is recommended, with 12 going to Stats and 8 to Powers.
[2] Once the players know how many points they have, they can divide them between the character's three attributes (Brawn, Agility and Mind), and buy Powers from a list in the rulebook.
[1] For both combat and skills resolutions, the player rolls two 6-sided dice and multiplies the result by the relevant Stat or Power.
[1] Writing for OgreCave, Andy Vertomile reviewed the second edition and found the bright four-color graphic design "really appealing, with plenty of clean space, nice type, and fun artwork."
Vertolmile also found that character creation was not easy, and required a lot of "page flipping" from one rules section to another.
Vertomile concluded on an ambivalent note, saying, "BASH is good, it works and it does so on the levels the designers intended, but they should quit while they're ahead.
It seems odd to chastise a book for its excesses, but for such an undemanding system the reader has a lot of work to do to make use of its virtues.