As a visual novel, players read text to enjoy the story, occasionally making decisions on how to progress which ultimately effect the plot's outcome.
The game follows Rinka, who, on her way to her first day of high school, is struck and killed at a crosswalk by a passing car while stopping to grab her shoe that falls off her foot.
The game was announced on April 17, 2015, for a release later that year as a PlayStation Vita exclusive by Otomate, the visual novel branch of Idea Factory.
[7] A day one 'launch edition' was available in North America exclusively at GameStop, which included a complimentary 48-page artbook inside of a unique cardboard collector's box.
[10] In a 7/10 review for DualShockers, Azario Lopez noted that while the world is interesting, inconsistencies in the diverging story paths held the title back from other otome visual novels available on the market.