The player characters, high school students who have recently discovered their superpowers, are shocked when one of their classmates dies of a drug overdose.
[2] Superworld originally appeared in 1983 as part of the cross-genre Worlds of Wonder game to demonstrate the flexibility of the Basic Role-Playing rules.
Drugs is an excellent adventure for Superworld (or Champions), though those of us long out of high school may have to work a bit harder to bring it off.
"[1] In the November–December 1984 edition of Different Worlds (Issue 37), Russell Grant Collins liked the more local nature of the adventure, pointing out that for the players "There's no earth-shaking menace that they have to defeat.
He concluded by giving it an average rating of 2 out of 4, saying, "I would recommend this scenario to people who play Superworld or Champions, especially those in high school.