The player must avoid pursuing guards, moving ore carts, and descending elevators.
The action button is used to perform the following tasks: Points are scored for each horizontal step the player takes, for each money bag placed in the wheelbarrow, and for each guard stunned.
[5] Aardvark Action Software published clones for the Commodore 64 and TRS-80 Color Computer as Bagitman.
Ocean Software released a clone for the Amstrad CPC, Commodore 64, and ZX Spectrum in 1984 titled Gilligan's Gold.
[6] In 2010 a French programmer reconstructed source code from the game to port it to modern platforms.