Set in Greg Stafford's world of Glorantha, against the backdrop of an ancient ruined city, the adventurers search for a lost artifact.
[5] The revised version in Big Rubble shrank it to 14 pages, mainly cleaning up the layout, and reducing the number of monsters to around 45.
In the August–September 1979 edition of White Dwarf (Issue #14), Jim Donohoe thought the adventure was "too much of a killer dungeon to be satisfactory as a campaign."
[5] Writing a retrospective review for Guide de Rôliste Galactique in 2009, Jérôme Bianquis thought that even though this was a very early publication by Chaosium, it was a poor effort that did not fulfill the potential of RuneQuest.
Bianquis especially noted the numerous monsters shoehorned into a succession of rooms that "have no particular reason to be there, and one wonders how they manage to live together, and to feed themselves."