Barbarian Prince

Every time he enters a new hex, the player generates a random event, which may be beneficial or of no consequence, but often involves encounters that can only be resolved with combat.

[2] The prince can also try a number of various actions each turn to generate money such as seeking news, hiring followers, searching ruins, or gaining an audience with the local ruler.

If you are a sword and sorcery buff who doesn’t have the opportunity to take part in a multi-player adventure — or even if you do -this is one game you ought to check out.

"[3] In the January 1982 edition of Ares (Issue 12), Steve List thought the game had few problems, although he found a few procedures that were "cumbersome".

All games end in ignoble death, usually in the form of a starving goblin tribe that beats you to a pulp and steals your fur-lined booties.