BattleSpace

This game, released in 1993, was designed by Chris Hartford, with additional material by L. Ross Babcock III, Sam Lewis, Jordan Weisman, and Clare Hess, and cover art by Peter Scanlon and Mike Neilsen.

[1] The boxed set includes:[1] Players deploy their counters, representing spaceships, on the map.

[1] In the March 1994 edition of Dragon (Issue 203), Rick Swan thought the basic rules produced a good game, but "the advanced rules go overboard with complications; space/atmosphere interface penalties require too many calculations, and enemy vessel boardings are too much work."

The BattleSpace set contains all the hallmarks of a classic board game; it's easy to learn, difficult to master, and maddeningly addictive.

"[1] In the February 1994 edition of Pyramid (issue 5), Scott Haring thought that this game was the best bet for gamers seeking less complexity, saying, "if you wanted to expand your BattleTech horizons to include great naval battles in space, but didn't want to get bogged down in the intricate detail of AeroTech, then BattleSpace is for you.