Battleships Forever

One of the larger battleships, the Cronus, also carries a flux projector, which allow players to draw their own defense layout within set parameters using their mouse.

[1] These ships can be used with the game's various 'skirmish' scenarios in place of the normally available selection of vessels (though any scores attained through the use of this feature are not valid and cannot be uploaded to the high score database), or spawned within the 'sandbox', which includes a number of special options not available in the other game modes, such as the ability to spawn asteroids, meteors, and powerups, or to destroy ships at ease.

[7] The later releases have also been developed by community members of the Battleships Forever forums, mainly the largely expanded ShipMaker 4.0.

Despite the years long dormancy, the author refrained from taking help offers and refused to open up the development and source code to the community.

The recent 4.0 release largely featured content developed by community members at the Wyrdysm Games forums.

Even working boolean logic gates can be set up using ShipMaker's trigger system, albeit via a convoluted process.

In essence, the Ship Maker allows players to act as game designers on their own, molding a gameplay and visual experience to their own liking.

[1] Shacknews' Chris Remo was impressed that the game had been designed single-handedly and described gameplay as "accessible, but not overly simplistic".

A gameplay scene depicting ship formation