Battlestar Galactica Deadlock

[3] Battlestar Galactica Deadlock was developed by Black Lab Games, a studio based in Perth, Australia.

Before the story or gameplay were designed, Turbett created "guiding principles" for how to make an authentic Battlestar Galactica experience, The core team was five people, with additional contributors helping out, such as the soundtrack's composer, Ash Gibson Greig.

[12][13] Caley Roark of IGN summarized: "Battlestar Galactica: Deadlock pleasantly checks a lot of boxes: Sci-fi tactics and strategy; good controls; proper Battlestar Galactica game with attention to detail.

That it does so with enjoyable and challenging gameplay makes it easy to overlook the less-than-stellar graphics and interface issues in the strategy layer.

"[17] Peter Parrish of PC Invasion summarized: "Compelling tactical fleet combat and a middling strategic campaign layer combine with some carefully applied Galactica aesthetics.

Yes it’s a budget game and a really authentic Battlestar Galactic experience really should also have solo flight and ground missions, but as a complement to the overall franchise, I couldn’t ask for more.