Beachhead (board game)

The game is packaged in an LP record-style folder, with a generic hex grid map of a beach backed by jungle printed on the inside cover.

[2] The two scenarios simulate a generic (non-historic) amphibious landing on a small Pacific island, using a non-specific map of a jungle beach printed on the inside cover of the game folder.

[2] In Issue 31 of The Space Gamer Nick Schuessler found the "Physical quality of the components is excellent" and that "except for the bulge of the counters, the [LP folder packaging] works fairly well."

Beachhead moves the 'beer and pretzels' game up to the 'dry white and cheese' level - a hearty offering with delicate overtones.

"[1] In Issue 101 of Campaign, Kevin Pollock called Beachhead "perhaps the most interesting of the four [Yaquinto] games released in this [LP folder] format."

Although Pollock admired the quality of the components, he was not a fan of the LP folder, saying that "the problem of unit [counter] storage, however, will persist as long as the games are packaged this way."

Miranda felt banzai charges were over-modelled but the American player could often win despite heavy losses, and concluded "not a bad effort.

Cover art by Rodger B. MacGowan , 1980