Beat Saber

It takes place in many different surrealistic neon environments and features the player slicing blocks representing musical beats with a pair of brightly-colored sabers.

At the beginning of every song, the bar is halfway full, slowly filling up as the player hits notes correctly.

These are options that affect different aspects of gameplay, such as the presence of bombs, or the speed at which the song plays and in return these can either increase or lower the player's points depending on the impact on difficulty.

Players ages 13 and over may choose to remove or include uncensored explicit songs in the game settings.

Vladimír Hrinčár and Ján Ilavský began creating demos and prototypes, and some of these were posted on Facebook.

The composer, Jaroslav Beck saw some of these prototypes and met the team in Prague in order to convince them to let him create the soundtrack for the game.

[9] On May 2, 2019, to celebrate the game's first anniversary, a prototype version created three years prior was released to the public as Beat Saber Origins.

[7] On January 29, 2020, the game received a free pack featuring three songs by Japanese artist Camellia.

The company stated that the purchase would not affect future development of Beat Saber on third-party VR platforms besides Oculus.

"[18] GameSpot noted that at launch the supported song library was "slim", but nevertheless concluded that "Beat Saber is an exhilarating rush and an exhausting game to play in the best way.

In Beat Saber , players use a pair of glowing sabers to cut through approaching blocks which are in sync with a song's beats and notes.
L-R: programmer Vladimir "Loki" Hrinčár, head of marketing Michaela Dvořáková, and composer Jaroslav Beck at the Game Developers Choice Awards 2019