Bicolline

The most passionate players involved over the years have built two medieval villages with roads, bridges, ditches, houses and inns at the Duché de Bicolline venue.

With two villages that are composed of over 220 buildings, and more being added each year, Bicolline is making itself out to be one of the largest immersion medieval venues in the world.

[2] The demand for construction on the site is so great that the owner of Bicolline spends all year controlling applications, validating the plans for buildings, ensuring that projects are feasible, and so on.

The world of Mundus has its own geography, economy, conflicts, and complex geopolitics that have been evolving since its inception in response to the actions of the players and the outcomes of battles and events.

The complexity of the setting is such that it is almost impossible for an individual to control more than one area of competition such as commercial, political, military, or religious.

The guilds have diverse experts among their members, each able to follow the changes and fully understand one aspect of the world of Bicolline.

These cards have a certain worth depending on the day's market and are often traded among players in order to fortify their guild or to complete certain tasks.

The guild structure allows efficient distribution of information and gives players a weight in the game beyond what they can achieve as individual characters.

The majority of the guild can be divided into broad categories: military, commercial, political, religious, criminal, and magical.

Each is affiliated with one or more kingdoms in the world of Bicolline: Empire, Andorra, Arganne, Ozame, Nasgaroth, Garganesh, Irendill, Taluskan, Sands-City, the South Lands, Berkwald, and the Independent Cities wherein each has a King.

The game system prints and releases these cards in batches as rewards for quests, campaigns, tavern nights, special events, adventures, and the Grand Battle.

Much of the roleplaying in the game of Bicolline happens in the "virtual world" between events, where armies move, economies produce income, and sorcerers cast spells.

Dozens of volunteers and a core group of employees work all year to create one of the world's largest and most decorum-rich LARP settings.

[5] There are also some designated areas where those with regular camping tents may be placed in order to minimize the viewing of modern items.

With a masquerade theme, everyone in attendance must wear a mask and are encouraged to dress their best, but still medieval in design and style.

One account states Trollball was started by Jose Antonio Ouellette in 1995, although a similar game by the same name was played as a tournament at The Gathering LARP event in the UK in 1991.

[7] The goal of the game is to put the troll head in a well without being hit by the foam weapons of the opposing team's attackers.

These range from chess (with an expensive entry fee) to gladiators (where pairs of armorless fighters face off), strongman (speed and strength), and archery (including a one-on-one combat).

Bicolline has begun to run events which are focused more closely on the story of a location in the game world.

Players meet with the Event Holder, to be given basic plot, honorary titles, or possibly additional coins, before venturing forth into the game world.

The game is live for approximately 2 days, and New Auberge acts as an Inn or tavern familiar to players of table top RPGs.

These quests require extensive travel and searching, but do allow for interactions between other players and can even help in making new alliances.

The information and rewards gathered throughout the quests are just another way to help the players guilds and to fortify their stocks and supplies, which in return affects some outcomes in the "virtual world" as well as the "Grande Bataille."

A part of the Duchy of Bicolline
Players taking part in the Great Battle of Bicolline in 2005
A game of Trollball