Bidirectional texture function

In practice this function is obtained as a set of several thousand color images of material sample taken during different camera and light positions.

The BTF is a representation of the appearance of texture as a function of viewing and illumination direction.

BTF is typically captured by imaging the surface at a sampling of the hemisphere of possible viewing and illumination directions.

To cope with a massive BTF data with high redundancy, many compression methods were proposed.

[3][5] Application of the BTF is in photorealistic material rendering of objects in virtual reality systems and for visual scene analysis,[6] e.g., recognition of complex real-world materials using bidirectional feature histograms or 3D textons.