The 3D client technology is built for Windows PCs and browsers and is available on iOS, Xbox 360, and PlayStation 3 via a network API.
BigWorld Technology also integrates various third-party plugins such as Umbra (occlusion culling), Scaleform (user interface creation), Speedtree (foliage), and Vivox (VOIP).
BigWorld Server supports dynamic load balancing, a feature that automatically and dynamically spreads user load across multiple cell apps on the same game server, allowing for large numbers of concurrent users to inhabit the same game space.
[5] In 2005, large-scale tests were carried out at the IBM Deep Computing facility in Poughkeepsie, NY.
BigWorld successfully demonstrated the linear scalability of its load-balancing technology by dynamically balancing 100,000 entities across various cell apps on a single server.