Binary Domain[b] is a third-person shooter video game developed by Ryu Ga Gotoku Studio and published by Sega.
The game features a consequence system, which decides how non-playable characters in the squad view and trust the player in story mode.
An American-based company called Bergen controlled a very large majority of the world's robotic industries, making America much more powerful.
[2] An organization called the International Robotics Technology Association (IRTA) created a global task-force, nicknamed "Rust Crews", to deal with breaches of the convention.
[6] Years after the treaty was signed, an android (a “Hollow Child”) attacked Bergen's headquarters in Detroit, Michigan, previously having no idea that he was a robot himself.
The game follows the Rust Crew as they fight their way through Tokyo, slowly unravelling the story behind Bergen, Amada and the “Hollow Children”.
[16] A major part of the game is its consequence system, which decides how the squad views and trusts the player in story mode.
Stats of both the player and the squad members can be augmented with nanomachines that need to be fitted in place in a style similar to a jigsaw puzzle.
[9] For the creation of Cain, Art Director Nobuaki Mitake said that he had to be careful not to make it visually similar to the enemy robots encountered by the Rust Crew.
"[32] The development team acclaimed for the Yakuza series aimed to appeal to a global audience and worked closely with Sega Europe and its producer Jun Yoshino.
[33] According to Takashi Atsu, one of the game's programmers, he said that the team used the Hierarchical Finite State Machine, which is an algorithm program used to determine many factors, such as the robot's condition and ally information to judge their next move.
[38] In January 2012, a trailer titled "Bigger Than You Think" was released, using "When Things Explode" by Unkle featuring Ian Astbury, and primarily composed of in-game cutscene clips mixed with gameplay.
[42] Characters from the Like A Dragon series, including Kazuma Kiryu, Shun Akiyama, Ryuji Goda, and Goro Majima, were released as free downloadable content for use in the game's multiplayer.
[52] Computer and Video Games shared GameSpot's criticism of the voice recognition system which was considered to be 'largely terrible' and was also unimpressed by the AI and level designs.
[53] Eurogamer praised the lack of music as it allows gamers to factor in noise and in-game effects to determine their gaming strategy.
[54] IGN noted that the game was somewhat derivative but nevertheless considered it to be "a fresh and often thrilling experience, with only a handful of negatives holding it back from greatness.
[59] It remained in the top 20 on the Media Create sales chart by its third week of release, with the PlayStation 3 version selling 95,364 copies by March 4, 2012.