Blade and Sorcery

Blade & Sorcery is a simulation sandbox game developed and published by French independent studio WarpFrog, exclusively made for virtual reality.

The game was initially released in early access on December 11th, 2018 for PCVR, and as the Oculus Quest and PICO 4 version, Blade & Sorcery: Nomad on November 4th, 2021.

[1] Blade & Sorcery main focus is its melee combat, although it also offers a distinct magic system and ranged weapons such as bows and arrows.

[3][5] Blade & Sorcery started development in 2016 as a multiplayer project in Unity called "Sorcering";[6] a teleport-only game where the player fought waves of the undead using magic.

This led to the decision of making a game that was a full physics simulation sandbox first and foremost,[8] the first of its kind in VR.

[6] The original multiplayer concept design for Sorcering was abandoned when it became evident that high lag with physics made it unsatisfying to fight other players, instead of NPCS, and the small VR user base made it hard to justify a multiplayer only VR game.

[6] After two years of creating the prototype, KospY left his job and started working full-time on the project which now became Blade & Sorcery.

He used the extra time to rewrite the game's code from scratch, making the codebase easier to use and run faster.

He later talked about the process, "It took me nearly 6 months, but I don’t regret any of it whatsoever; and Blade & Sorcery is now a good foundation to build upon it."

When asked about being a solo dev, he said the greatest challenge was not being able to focus on multiple things at once, instead having to work on one feature at a time.